moskitoRender™ is the first full-featured GPU renderer for 3ds Max with the least amount of software and creative restrictions of all GPU-only renderers on the market! moskitoRender represents the next generation of robust rendering systems for 3ds Max and Design - it offers a true continuous workflow with easy setup, less parameters and lightning fast results. moskitoRender is one of the very few, if not the only, renderer that has NO materials of its own, yet supports ALL of the 1,300 materials from the Autodesk Material Library as well as the standard 3ds Max materials.
moskitoRender is a true Physically Based Spectral Rendering solution meant to replace any one of the standard 3ds Max rendering options. Its rendering system offers a unique new CUDA based core technology that is highly optimized and overcomes many of the limitations found in other GPU-only renderers. Image creation is based on strict unbiased path-tracing methods.
In its core, moskitoRender handles light and colors and their distribution between different surfaces in the form of electromagnetic waves; it is the only known method to accurately represent natural occurring effects like Diffraction for example.