News

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Adobe CS5.5 Ps5.5Adobe Systems Incorporated announced the Photoshop® Touch Software Development Kit (SDK) inviting developers worldwide to create mobile and tablet applications that interact with Adobe® Photoshop CS5 and Photoshop CS5 Extended software, uniting the fun and interactive experience of touch devices with the power and precision of Photoshop. The Photoshop Touch SDK and a new scripting engine in Photoshop CS5 now opens the door for Android™, BlackBerry Tablet OS and iOS apps to drive and interact with Photoshop on the desktop. Adobe today also launched Creative Suite® 5.5, a significant mid-cycle release to the industry-leading design and development software for virtually every creative workflow across print, video, mobile and online media (see separate press releases).
Using the Touch SDK, Adobe has developed three initial Photoshop CS5 companion apps for Apple iPad: Adobe Color Lava for Photoshop, Adobe Eazel for Photoshop and Adobe Nav for Photoshop. The apps are designed to enable users to create custom color swatches, paint and drive popular Photoshop tools from tablet devices.

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Vue 9 headere-on software, maker of the leading solutions for Digital Nature, pre-released today Vue 9.5 xStream and Infinite, its professional solutions for the creation, animation and rendering of natural 3D environments.
New features of Vue 9.5
Vue xStream and Vue Infinite are the company’s flagship solutions for the creation of natural 3D environments. Vue Infinite operates as a standalone application while Vue xStream works seamlessly inside 3ds Max, Maya, Softimage, LightWave and Cinema4D. Specifically designed for graphics professionals, these products combine a multitude of cutting edge features that easily integrate into existing production pipelines.
Release 9.5 of Vue adds a number of important new features including:
- Interactive Texture Placement: a new texture manipulation gizmo allows texture maps to be rotated and scaled interactively, directly on the mesh.
- Fast Hybrid Depth of Field: Vue 9.5 features a new hybrid 2.5D algorithm to allow depth of field (DOF) to be rendered 4 times faster than traditional DOF methods.
- Advanced Cloud Control: editing, animating and cloud rendering performance greatly improved.
- Multiple UV Layers: support for models containing separate UV layers (e.g. diffuse, bump, specular, noise, dirt, etc) is now included for better compatibility with other 3D applications.
- Atmospheric Relighting: the Vue relighting functionality was extended to allow adjustment of all ambient and indirect lighting.
- GPU Accelerated Anti-Aliasing: Vue will now use the additional processing power of the GPU to accelerate the anti-aliasing of thin polygon meshes.
- MDD File Format: Vue 9.5 now supports the MDD file format which allows morphed meshes to be captured as exact geometry for each animation frame.
- Improved EcoPainting: in 3ds Max and Cinema4D, EcoSystem painting on native objects is now done through the entire brush (instead of just the brush center). This results in much more accurate control of the painted instances.
- Custom Star Maps: custom “deep space” maps can be loaded as an alternative to the standard Vue stars. Users can even load images of distant constellations.
- Many other improvements such as vector quantization node, frame labeling, velocity pass in render buffer, composite layers for matte shadow and reflection materials also added.

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Ky_Trail ProReleased a new commercial plug-in – Ky_Trail Pro version 1.0 for 3ds Max 9 and above, based on the kernel of popular plug-in Ky_Trail.
The plug-in is designed for rendering images of traces behind a moving objects in 3D-space (e.g. jet exhaust, tracer shots, etc.).
In the new version:
- The first commercial version of the plug-in (based on the kernel Ky_Trail 4.1).
- Completely reworked rendering algorithm traces. - Added multi-threading support for rendering trails.
- Significantly increased performance when using particle systems (including Particle Flow) as emitters.
- Added a new type of emitters - Vertex Emitter.
- Added advanced control of own time of trails.
- Added parameters which change the life duration of the trail particles, depending on the properties of the emitters.
- Added new types of particles.
- Added ability to independent control of change the parameters of the trail particles by time.
- Added parameters which change the size of the trail particles, depending on the properties of the emitters.
- Added a new model for describing the color of the trail particles.
- Added ability to override the color of the trail particles, depending on the properties of the emitters.
- Added parameters which change the intensity of the trail particles, depending on the properties of the emitters.
- Improved control of scattering of the trail particles.
- Added parameters to control of the trail warping.
- Added setting of inertia of the trail particles.
- Added a new blending mode.
- Added support for RGBA 32-bit Floating-point Frame Buffer.

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Google SketchUp 8Back in November, we promised SketchUp 8 in three more languages. Well, today’s the day. All of us here at SketchUp HQ are pleased to let you know that Russian, Dutch and Simplified Chinese are ready and waiting to be downloaded from our website. They join:
- French
- Spanish
- Italian
- German
- Japanese
- Korean
- Brazilian
- Portuguese
- Traditional Chinese
- English (UK and US)

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NVIDIA Quadro 400NVIDIA announced today the NVIDIA Quadro® 400 graphics processing unit (GPU), a new professional graphics solution that puts the power of the GPU in the hands of designers and engineers.
Built for use with professional applications, such as Autodesk AutoCAD, the NVIDIA Quadro 400 GPU provides up to 5X faster performance over high-end consumer gaming cards. It also gives up to 10X improvement when running industry leading CAD/CAM applications.
Priced at just $169, the Quadro 400 GPU also offers excellent power efficiency, consuming less than 35 watts, and its low-profile footprint means it offers the flexibility to fit into any workstation, including small form-factor systems.
With 512 MB of DDR3 memory, the Quadro 400 processor enables professionals to interact with a wide range of design models. It also provides high visual fidelity, featuring a 30-bit (10-bits per color) color engine with a dynamic range of over one billion color variations. Quadro 400 drivers are optimized and certified on leading professional applications.
Additional features of the new Quadro 400 GPU include:
- Unified Driver Architecture - Guarantees forward and backward compatibility with professional application software drivers, and simplifies upgrading to a new solution.
- Hardware 3D Window Clipping - Accelerated clip regions enable faster data transfer between a window and the frame buffer to improve overall graphics performance.
- High-Quality Display Connectivity - Drives ultra-high-resolution panels, producing phenomenal image quality, supporting two active connectors, including dual-link DVI with up to 3840 x 2400 resolution @ 24Hz on each panel, and DisplayPort (DP) with up to 2560 x 1600 resolution.
- NVIDIA® Mosaic™ Technology - Enhances workspace across up to eight displays (using one card per two displays), enabling seamless taskbar spanning, as well as transparent scaling of any application. Works over multiple displays or a single high-resolution display, and with NVIDIA nView® desktop managment software.
The NVIDIA Quadro 400 processor also supports NVIDIA 3D Vision™ and 3D Vision Pro active shutter glasses 3D technology that delivers crystal-clear, stereoscopic 3D visualization for the most immersive 3D experience, ranging from desktop workstations to collaborative work spaces.anagement software.

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AKVIS HDR FactoryAKVIS announce the release of our new software - AKVIS HDRFactory v.1.0
AKVIS HDRFactory creates HDR photos (images with high dynamic range) by combining several images of the same object taken with different exposure values. The result is an expressive contrasting image that reflects reality with a higher level of authenticity than a simple snapshot. By comparison, the human eye discerns many more nuances of color and brightness than any modern camera could record. The HDR technology endeavours to bridge the gap between reality as we see it and its photographic reflection.
The name of the program can be taken literally, as AKVIS HDRFactory is a real workshop for the production of fascinating HDR images.
In Version 1.0:
- Creating of HDR images from a series of shots taken with different exposure settings;
- Creating of Pseudo-HDR - the possibility to imitate the HDR effect on one single photo;
- Removing the so-called "ghosts" artifacts which sometimes appear when generating an HDR image from photos with moving objects (available for Home Deluxe and Business licenses).
- The program supports images in the JPEG, TIFF, BMP, PNG formats and even opens RAW files which contain raw sensor data of digital cameras. Support for these files gives you even more flexibility in getting a result. HDRFactory works with RAW photo formats from the most popular digital cameras (CRW, NEF, ORF, PEF etc - see the full list here).

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emRPCemRPC4 is a renderer that is specialized on rendering point clouds. It is implemented as an ICE node and a bunch of compounds that render point clouds directly to disk as TARGA, Softimage, SGI or OpenEXR images (latter is only available for Windows 64 bit).
Even though the node renders the particles in a rather primitive way it can come in handy when dealing with many particles, because it has one great feature: it is fast, so rendering a frame generally only takes a few seconds. Together with the ability to have self-shadowing, ambient occlusion and global illumination it is a great tool for those jobs that need to be done quickly.
Some Features:
- renders particles and strands.
- flicker free results.
- per-particle render settings.
- ambient occlusion.
- global illumination.
- self-shadowing.
- shadows on masks.
- motion blur.
- depth of field.
- special emRPC4-viewer within Softimage (Custom Display Host).

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mliWith the Material Layer Interface (MLI) you can create Material Layers and passes in 3D Studio Max and it’s easy to handle them.
Just create the layers and pick the objects. Assign materials to the objects and feel free to use different renderer or render settings for every single layer.
Work within one Max file with dozen of passes – and send them all to the Backburner Manager with a single mouse click. If you want to, the MLI organizes the filenames and path assignments.
MLI includes the following features:
- Easily create and manage your individual render passes / render layers
- Add with one click an individual set of objects to your MLI layer
- Different materials, lights, render engines, render settings per layer
- An easy and self-explaining user interface, related to the 3ds Max UI
- Interactive tracking of material changes, renaming of materials or objects
A perfect help for other work processes. Optional functions, performed on activating a layer:
- You see in the view port only the objects assigned to the active MLI layer or vice versa
- Changes the camera view port or perspective view to the assigned camera
- Always have the used materials in the Material Editor without loss of unused materials
- Extension of the Material Editor slots to an unlimited number

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stormSTORM helps you deliver your best work. Its non-destructive toolset allows you to check, tag, select, edit, grade and deliver in whatever order you choose using your original RAW material.
This is the second release of Storm including new features and enhancements, bug fixes, and known issues and workarounds.
New Features in 1.0v2:
- Storm now supports the RED Rocket Breakout Box, allowing you to output 4K images to 4K monitors or projectors.
Bug Fixes:
BUG ID 15850 - It was possible to remove both the audio and video tracks from a clip, resulting in a blank Bin clip.
BUG ID 16341 - Overlapping multi-track Timelines were not reading tracks in the correct sequential order, from the «top» downward.
BUG ID 16886 - EXR and DPX exports defaulted to 8-bit precision, resulting in clipping.
BUG ID 16908 - XML files exported to Final Cut Pro did not handle multi-track audio correctly.
BUG ID 16994 - Importing and conforming XML containing merged tracks from Final Cut Pro added «Merged» to the file name instead of retaining the basic RED clip name.
BUG ID 17102 - Removing audio tracks from multiple Bin clips simultaneously was causing Storm to crash.
BUG ID 17109 - Grid view in the Media Pool was clipping column names in the right-click context menus.
BUG ID 17129 - Dragging-and-dropping saved Looks onto multiple clips was causing Storm to crash.

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V-Ray for Maya headerChaos Group, the world-renowned designer of the legendary Visualizer V-Ray, launched its beta-testirvoaniya new version of the V-Ray 2.0 for Maya.
The new optimized version includes several new features, significant improvements and changes. Users can expect many new features and updates to new version which now supports computing on the GPU and CPU.
New in version 2.0:
- V-Ray RT and V-Ray RT GPU
- Python callback for access to and modification of the translated V-Ray scene before rendering
- Support for the Substance textures in Maya 2011.5 and Maya 2012
- Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc)
- Faster rendering of render-time subdivision surfaces, VRayFur and Maya hair
- VRayCarPaint material
- VRayToon shader
- Support for dispersion in refractions for VRayMtl
- Automatic support for both Mari- and Mudbox-style tiled textures
- PTex textures
- Lens distortion through Nuke displacement maps
- Support for rendering of Maya fluids
- Support for the Maya stereo camera in batch render mode
- The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files
- Extended irradiance map viewer tool
- Shutter efficiency for motion blur
Beta-testing program will run from March 30, 2011 - until April 28, 2011.

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